Joakim Lundström

Game Design Portfolio

Hello! My name is Joakim Lundström.

I'm a graphic designer and game developer.

Originally from Sweden, I'm currently located in Adelaide, Australia. I moved here thanks to my wonderful partner and it's been an amazing year here experiencing new things!

I've always been a very creatively driven person. I graduated the Swedish version of High School with a focus on carpentry because I wanted to create things. That evolved into an interest in digital content and games, so I completed my bachelors degree in game design.

Afterwards a few of us started our own game company to build and release a horror game. I had the pleasure of being the creative lead as well as having a lead role in game design.

Recently I've also completed my bachelors in graphic design and enjoy the similarities I've found in both. Here is some of my work.

Overview of my skills in Game Development

  • Mechanics & Balancing
  • World building
  • Story writing
  • Level Design
  • Immersion & Psychology
  • Open World Level Design
  • 3D Modelling (Basic Knowledge)
  • Scripted Events & Pacing
  • Modular Modeling
  • Atmosphere & Settings
  • Programming/Scripting: Unreal Engine 4 (Blueprint), GameMaker (Their script language) and basic knowledge in programming
  • Testing
  • Unreal Engine 4
  • Communications & Team Building
  • Marketing & branding skills that are connected to graphic design!

STAIRS

Role: Creative Lead, Game Designer, Level Designer, Story Writer
Work Time: 1.5 years (published)
Engine: Unreal Development Kit
Genre: First Person Horror Adventure

STAIRS is a first-person atmospheric psychological horror game, inspired by real-life events, that takes players through the stories of three missing people as seen through the eyes of journalist Christopher Adams. Start preparing yourself now, for to descend down these steps is to descend into madness.

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The Wrong Kind Of Shadow

Role: Solo Project
Work Time: 2 weeks (finished)
Engine: Unreal Engine 4
Genre: Adventure, Horror

First Place

A short horror adventure game created for Senscape’s Adventurous Game Jam, which won first place. I had to ensure I didn't take on too much for the two week limitation, but I also really wanted to test my skills and create a working game that satisfied the theme and requirements.

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If The War Comes

Role: Solo Project
Work Time: 3 months (WIP)
Engine: Unreal Engine 4
Genre: Exploration, Adventure, Horror, Survival

If the War Comes follows takes place deep in the Swedish forest where the protagonist ends up, after hearing about the legends of an abandoned military facility that lurks somewhere in the woods. Its main theme is urban exploration and takes a bunch of inspiration from games like STALKER, Metro, Fallout and Amnesia. The game also tells about Sweden's position during the Cold War and how society was taught to act “if the war comes.”

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Danvers State Hospital Fallout 4 Mod

Role: Solo Project - Level Design, Story Writing
Work Time: 4 Months (WIP)
Engine: Fallout 4 Creation Engine
Genre: Adventure, Exploration, Horror, RPG

The protagonist gets sent a message about strange happenings going on north of Boston. He then ends up in the area outside of the famous Danvers State Insane Asylum. Which by the looks of things seems abandoned and in ruins. However, the halls are more alive than you’d think and beneath the earth of those haunting cells hides another scar from the Vault-Tec corporation.

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Side Scroller Horror

Role: Solo Project - Pixel Graphics, Animation, Scripting, Story Writing
Work Time: 3 Months (never finished)
Engine: GameMaker
Genre: Sidescroller, Horror, Adventure

The sidescroller horror project was going to tell a tale about a man who through a traumatic event unintentionally forgot about it, only to replace those memories with lies. The story was supposed to be told in a similarly symbolic way as the Silent Hill series, where monsters, level design, theme and mechanics were gonna be tied together with that traumatic event.

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